AI Insights · Timothy · July 2024
Top 5 Sandbox Games on Android in Oceania: Q2 2024 Performance
Discover the performance of the top 5 Sandbox games on Android in Oceania during Q2 2024, including trends in downloads, revenue, and active users.
During the second quarter of 2024, the top 5 Sandbox games on Android in Oceania exhibited notable performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how each of these games fared during this period.
Roblox, developed by Roblox Corporation, maintained a strong presence throughout the quarter. Weekly revenue peaked at around $150K in early April but saw a slight decline to approximately $117K by mid-June, before a rebound to $146K in the final week. Downloads showed a significant upward trend, starting at 12.4K in early April and reaching nearly 28.7K by the end of June. Active users also increased steadily from 971K to nearly 1.08M over the quarter.
Minecraft, published by Mojang, experienced consistent weekly revenue, peaking at $15.4K in the final week of June. Despite a relatively low download rate, ranging from 583 to 276 weekly downloads, the game maintained a stable active user base, hovering around 170K to 173K throughout the quarter.
Terraria from 505 Games Srl showed a gradual decline in active users, from 303 in early April to 192 by the end of June. Weekly revenue fluctuated slightly, peaking at $764 in the first week of April and ending at $582 in the last week of June. Download numbers remained low but stable, with a slight increase from 103 to 87 weekly downloads.
Blockman Go, published by Blockman GO studio, saw its weekly revenue vary, peaking at $370 in mid-June before dropping to $287 by the end of the month. Downloads started at 278 in early April, dipping to around 184 in early May, and then rebounded to 253 by the end of June. The game’s active users fluctuated, starting at 6.3K, dropping to 5.1K mid-quarter, and then slightly rising to 5.6K by the end of June.
Survival Games - Questopia by Sozap displayed a mixed performance. Weekly revenue peaked at $409 in mid-April before declining to $143 by mid-June, with a slight recovery to $312 at the quarter's end. Downloads saw a notable increase from 139 in early April to 345 by mid-June, eventually settling at 192 by the end of the quarter. Active users grew from 351 in early April to a peak of 574 in mid-June, before dropping to 451 by the end of June.
These insights highlight the dynamic nature of the sandbox gaming market on Android in Oceania. For more detailed analytics and insights, visit Sensor Tower.